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	<title>Zajen</title>
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	<link>http://zajen.com</link>
	<description>2D MORPG news</description>
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		<title>Zajen</title>
		<link>http://zajen.com</link>
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		<item>
		<title>Hey Novalis, long time no see</title>
		<link>http://zajen.com/2010/07/07/hey-novalis-long-time-no-see/</link>
		<comments>http://zajen.com/2010/07/07/hey-novalis-long-time-no-see/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 23:04:04 +0000</pubDate>
		<dc:creator>N.P. Brandt</dc:creator>
				<category><![CDATA[Engine]]></category>
		<category><![CDATA[Novalis]]></category>

		<guid isPermaLink="false">http://zajen.com/?p=929</guid>
		<description><![CDATA[Loss of one will give rise to another. Some consider the demise of the Online Game Core a telltale sign of decline.  Others will argue that the developers outgrew their pet projects and departed to conquer new territory.  Such is the nature of the independent spirit. Novalis development suffered from lack of finances and was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zajen.com&blog=7575864&post=929&subd=zajen2&ref=&feed=1" />]]></description>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">N.P. Brandt</media:title>
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		<item>
		<title>News Roundup: I Missed What!?</title>
		<link>http://zajen.com/2010/06/26/news-roundup-i-missed-what/</link>
		<comments>http://zajen.com/2010/06/26/news-roundup-i-missed-what/#comments</comments>
		<pubDate>Sat, 26 Jun 2010 08:27:17 +0000</pubDate>
		<dc:creator>N.P. Brandt</dc:creator>
				<category><![CDATA[Alpha]]></category>
		<category><![CDATA[Amateur]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Blogger]]></category>
		<category><![CDATA[Eclipse Origins]]></category>
		<category><![CDATA[Malachite]]></category>
		<category><![CDATA[Merrimint]]></category>
		<category><![CDATA[NetGore]]></category>
		<category><![CDATA[Odyssey]]></category>
		<category><![CDATA[Paxtenus]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Saturn Valley Online]]></category>
		<category><![CDATA[Seyerdin]]></category>
		<category><![CDATA[Silverdale]]></category>
		<category><![CDATA[Xtremeworlds]]></category>
		<category><![CDATA[vbGORE]]></category>

		<guid isPermaLink="false">http://zajen.com/?p=836</guid>
		<description><![CDATA[I returned from a family vacation earlier this month, but needed more rest and relaxation.  During this time off, I was mercilessly burned by the Texas sun and avoided contact with technology.  I have provided a brief summary of what occurred while I was away. If anything slipped past my radar, please notify me at: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zajen.com&blog=7575864&post=836&subd=zajen2&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://zajen.com/2010/06/26/news-roundup-i-missed-what/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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			<media:title type="html">N.P. Brandt</media:title>
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			<media:title type="html">DragonRadar</media:title>
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		<item>
		<title>Lostica Online Re-released</title>
		<link>http://zajen.com/2010/05/13/lostica-online-re-released/</link>
		<comments>http://zajen.com/2010/05/13/lostica-online-re-released/#comments</comments>
		<pubDate>Thu, 13 May 2010 01:26:25 +0000</pubDate>
		<dc:creator>N.P. Brandt</dc:creator>
				<category><![CDATA[Eclipse]]></category>
		<category><![CDATA[Lostica Online]]></category>
		<category><![CDATA[MORPG]]></category>
		<category><![CDATA[MrMiguu Productions]]></category>
		<category><![CDATA[Project Vertigo]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://zajen.com/?p=809</guid>
		<description><![CDATA[MrMiguu Productions has made available the original version of  their flagship title, now dubbed Lostica [Retro Edition]. The side-scrolling 2-D MORPG was the first to be developed with a Mirage-based engine, namely v2.7 of Eclipse.  Initially released in 2008, longtime fans and those new to the MORPG scene can once again traverse the colorful world [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zajen.com&blog=7575864&post=809&subd=zajen2&ref=&feed=1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">N.P. Brandt</media:title>
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			<media:title type="html">LosticaLogo</media:title>
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			<media:title type="html">LosticaScreen</media:title>
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		<item>
		<title>Benign Returns In Classic Form</title>
		<link>http://zajen.com/2010/05/07/benign-returns-in-classic-form/</link>
		<comments>http://zajen.com/2010/05/07/benign-returns-in-classic-form/#comments</comments>
		<pubDate>Fri, 07 May 2010 00:12:27 +0000</pubDate>
		<dc:creator>N.P. Brandt</dc:creator>
				<category><![CDATA[Benign Online Classic]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Legends of Arteix]]></category>
		<category><![CDATA[MORPG]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Xtremeworlds]]></category>

		<guid isPermaLink="false">http://zajen.com/?p=790</guid>
		<description><![CDATA[Internal struggle split and shattered the original Benign staff.  Dreamer&#8217;s Software remained in a weakened state and only the rallying cry against injustice prevented the team from completely dissolving. In late April, a former member of the Benign development staff posted a thread on the XtremeWorlds forum and falsely claimed the game was open to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zajen.com&blog=7575864&post=790&subd=zajen2&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://zajen.com/2010/05/07/benign-returns-in-classic-form/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">N.P. Brandt</media:title>
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			<media:title type="html">Benign</media:title>
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		<item>
		<title>SilverQuest Server and Project Joan</title>
		<link>http://zajen.com/2010/04/28/silverquest-server-and-project-joan/</link>
		<comments>http://zajen.com/2010/04/28/silverquest-server-and-project-joan/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 10:42:50 +0000</pubDate>
		<dc:creator>N.P. Brandt</dc:creator>
				<category><![CDATA[MORPG]]></category>
		<category><![CDATA[Opera Gaming Network]]></category>
		<category><![CDATA[Project Joan]]></category>
		<category><![CDATA[SilverQuest]]></category>
		<category><![CDATA[Xtremeworlds]]></category>

		<guid isPermaLink="false">http://zajen.com/?p=671</guid>
		<description><![CDATA[Relive the gaming of the &#8217;80s. The previous statement represents one of SilverQuest&#8217;s main selling points.  Another, its retro art style, a mix of ASCII and other non-traditional characters.  This text world is accompanied by equally retro 8-bit tunes and sound effects.  For three years the XtremeWorlds community was given the opportunity to play a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zajen.com&blog=7575864&post=671&subd=zajen2&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://zajen.com/2010/04/28/silverquest-server-and-project-joan/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">N.P. Brandt</media:title>
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			<media:title type="html">SilverQuestlogo</media:title>
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			<media:title type="html">PJShip</media:title>
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		<item>
		<title>NetGore v0.2.0 Out Now</title>
		<link>http://zajen.com/2010/04/25/netgore-v0-2-0-out-now/</link>
		<comments>http://zajen.com/2010/04/25/netgore-v0-2-0-out-now/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 02:25:15 +0000</pubDate>
		<dc:creator>N.P. Brandt</dc:creator>
				<category><![CDATA[Alpha]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[NetGore]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Universal Worlds]]></category>
		<category><![CDATA[vbGORE]]></category>

		<guid isPermaLink="false">http://zajen.com/?p=711</guid>
		<description><![CDATA[One month has passed since the seventh release of NetGore and the newest build, along with a jump in version number, brings a few noteworthy changes. Video of an earlier version after the break. Microsoft&#8217;s XNA has been replaced with SFML (Simple and Fast Multimedia Library). This means that NetGore is close to being completely [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zajen.com&blog=7575864&post=711&subd=zajen2&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://zajen.com/2010/04/25/netgore-v0-2-0-out-now/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">N.P. Brandt</media:title>
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			<media:title type="html">NetGoreLogo</media:title>
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		<item>
		<title>Chat with An Itty-bitty Dustmite</title>
		<link>http://zajen.com/2010/04/22/chat-with-an-itty-bitty-dustmite/</link>
		<comments>http://zajen.com/2010/04/22/chat-with-an-itty-bitty-dustmite/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 01:57:10 +0000</pubDate>
		<dc:creator>N.P. Brandt</dc:creator>
				<category><![CDATA[Alpha]]></category>
		<category><![CDATA[Dustmite]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[MORPG]]></category>
		<category><![CDATA[Mirage Realms]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://zajen.com/?p=687</guid>
		<description><![CDATA[The first glimpse of Coke&#8217;s  Project Dustmite has been released in the form of a chat client.  Version 0.1 is meant to be tested and torn to pieces.  Testers are encouraged to break the Java code by any means necessary.  Have fun scurrying around like tiny insects, just stay out of my bed.  Anyway, report [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zajen.com&blog=7575864&post=687&subd=zajen2&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://zajen.com/2010/04/22/chat-with-an-itty-bitty-dustmite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">N.P. Brandt</media:title>
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		<media:content url="http://zajen2.files.wordpress.com/2010/04/dustmite2.png" medium="image">
			<media:title type="html">Dustmite2</media:title>
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		<media:content url="http://zajen2.files.wordpress.com/2010/04/dustmitev0-1.png" medium="image">
			<media:title type="html">DustmiteV0.1</media:title>
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		<item>
		<title>Jon Arbuckle&#8217;s Blog</title>
		<link>http://zajen.com/2010/04/21/jon-arbuckles-blog/</link>
		<comments>http://zajen.com/2010/04/21/jon-arbuckles-blog/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 11:24:17 +0000</pubDate>
		<dc:creator>N.P. Brandt</dc:creator>
				<category><![CDATA[Amateur]]></category>
		<category><![CDATA[Blogger]]></category>
		<category><![CDATA[Garfield]]></category>
		<category><![CDATA[OMG!]]></category>
		<category><![CDATA[Zajen Filler]]></category>

		<guid isPermaLink="false">http://zajen.com/?p=677</guid>
		<description><![CDATA[Jon and I have much in common, for better or worse. Well, today marks the first time I have read a Garfield comic strip with a Web 2.o reference.  I then learned that there were two other strips (click previous in the comic navigation) leading to that wonderful April 21st punchline.  One of these days [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zajen.com&blog=7575864&post=677&subd=zajen2&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://zajen.com/2010/04/21/jon-arbuckles-blog/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">N.P. Brandt</media:title>
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			<media:title type="html">Garfield Blog</media:title>
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		<item>
		<title>Xtremeworlds Development Begins Anew</title>
		<link>http://zajen.com/2010/04/15/xtremeworlds-development-begins-anew/</link>
		<comments>http://zajen.com/2010/04/15/xtremeworlds-development-begins-anew/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 01:20:22 +0000</pubDate>
		<dc:creator>N.P. Brandt</dc:creator>
				<category><![CDATA[Engine]]></category>
		<category><![CDATA[Jerrath Online]]></category>
		<category><![CDATA[MORPG]]></category>
		<category><![CDATA[Xtremeworlds]]></category>

		<guid isPermaLink="false">http://zajen.com/?p=661</guid>
		<description><![CDATA[Bradyok has kept his word of devoting more time to the development of XtremeWorlds 2-D MORPG engine.  A new version of the server and a client update were released last Sunday.  Since then a log in problem has been resolved and  Bradyok states that this series of revisions will lead to the next version of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zajen.com&blog=7575864&post=661&subd=zajen2&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://zajen.com/2010/04/15/xtremeworlds-development-begins-anew/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">N.P. Brandt</media:title>
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			<media:title type="html">XWLogo</media:title>
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		<item>
		<title>Blody Pixels</title>
		<link>http://zajen.com/2010/04/12/blody-pixels/</link>
		<comments>http://zajen.com/2010/04/12/blody-pixels/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 09:52:54 +0000</pubDate>
		<dc:creator>N.P. Brandt</dc:creator>
				<category><![CDATA[Job]]></category>
		<category><![CDATA[Leaiva Online]]></category>
		<category><![CDATA[MORPG]]></category>
		<category><![CDATA[Pixel]]></category>
		<category><![CDATA[Pixel Artist]]></category>
		<category><![CDATA[Service]]></category>

		<guid isPermaLink="false">http://zajen.com/?p=509</guid>
		<description><![CDATA[P.S.:  As you may noticed &#8220;Blodyavenger&#8221; (which is my nickname) is spelled wrong but that&#8217;s due to the 12 characters restrictions naming of the character in one game&#8211;thanks to that, my nickname got quite unique.&#8211;Primoz Vovk Ripped sprites and tile sets are common, custom 2-D graphics are not.  I am not skilled with a paint [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zajen.com&blog=7575864&post=509&subd=zajen2&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://zajen.com/2010/04/12/blody-pixels/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">N.P. Brandt</media:title>
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			<media:title type="html">BlodyLOGO</media:title>
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